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Game Design
Disciplines >
Game Design
Game design is a discipline that is important not only in the
multi-billion-dollar gaming industry but can also be useful in business and
education, where 'gamification' is the application of game principles in
non-traditional-game fields. When people play games they are engaged, motivated
and learn rapidly, which makes an understanding of the principles useful in all
kinds of motivational contexts.
- What is a Game?: What makes a game a game.
- The Purpose of Games: Why do people play games?
- Games as Comfort: repeating recognizable patterns,
cocoon
- Games as Time-Wasting Just
avoiding boredom.
- Games as Learning: discomfort, new skills, improvement, progression.
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Games as Self-Development: social, risk management.
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Games as Conflict: Winning and
losing.
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Games as Hope: gambling,
wish-fulfilment.
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Games as Hedonism: just for
the pure pleasure.
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Games as Therapy: healing inner
hurts.
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Games as Escape: fantasy, better than movies, visceral,
safe.
- Games as Need-Fulfilment: Getting what you can't get elsewhere.
- Games as Social
Facilitation: Helping along the conversation.
- Games as Bonding: Connecting
people as one.
- Games as Being: As the person you really want to be.
- Games as Purpose: Providing
meaning and intent.
- Games as Experiencing: That
make you happier.
- Games as Discovery: Self,
others and things.
- Games as Storying: With plot, characters and so on.
- Games as Real-izing: creating reality in real-time.
- Games as Prisons: Lock-in,
control and more
- Types of Game: Effective design
frames.
Articles on games
More to come...
See also
Learning Theory
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